Ashly Sanford

Work / Commercial & Film

Selected projects

Commercial & Film

Product visualization, digital sculpture and color development.

Focus
Repeatable visualization systems · product imagery · digital sculpture
Projects
Materials, products, film and collectibles
Core tools
Cinema 4D · Octane Render · ZBrush · Photoshop · RizomUV · Wrap3D

Project details & tools

Focus
Repeatable visualization systems · product imagery · digital sculpture
Projects
Materials, products, film and collectibles
Core tools
Cinema 4D · Octane Render · ZBrush · Photoshop · RizomUV · Wrap3D
Maharam textile visualization — repeatable CGI production across 4,000+ textiles

Textile visualization at scale

Maharam

At Shootdigital, I developed and led a CGI workflow for visualizing more than 4,000 Maharam textiles on furniture. The system kept pattern scale, material appearance and image presentation consistent across a large web image library.

2015–2016

Voss Water — product visualization

Repeatable product visualization

Voss Water

I led modeling, lighting and rendering for high-end product imagery, establishing a repeatable CGI workflow for consistent delivery.

2015

Film & collectibles

Digital sculpture, environments and color development.

Statue of Liberty in Spider-Man: No Way Home, digital sculpture contribution

Digital sculpture

Spider-Man: No Way Home

Contributed digital sculpture to the Statue of Liberty asset for the film’s final sequence.

Film released 2021 · Marvel / Sony

Architectural environment in Day Shift, digital sculpture and environment development

Digital sculpture & environments

Day Shift

Sculpted ancient architectural structures, cave systems and environmental assets for large-scale action sequences.

Film released 2022 · Netflix

ThunderCats collectible figure, digital color development

Color development

Super7 — ThunderCats

Digital color painting and technical color layouts for collectible figures, supporting production and marketing.

2021

Product design & digital fabrication

Skull Planter

Designed and developed a low-poly planter through digital modeling and fabrication workflows, from concept to production-ready geometry and visualization.

Skull Planter — low-poly product design and digital fabrication
Skull Planter · digital modeling & fabrication

2015

More selected workPorcelain Series →

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For roles and collaborations in CGI, visualization, production systems and digital fabrication.